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[SpriteRenderer] Sprite artifacts w/ AA on
Steps to reproduce:1. Download and launch attached project "Game $1.zip"2. Open scene "1" and press play3. In game press "Play" to s... Read more
[DX9] Changing QualitySettings.vSyncCount via script at runtime breaks c...
Steps to reproduce: 1. Open attached project2. Make sure the graphics API is set to Direct3D93. Build and run 'test' scene4. Press '... Read more
[WebGL] template elements move to a different place on very wide resolution
-e: when the browser is wider than HD some template elements are popping -repro:--build and run simple scene in WebGL--make browser ... Read more
ConfigurableJoint increasing target position, actually lowers the object...
To reproduce:1. Open attached project2. Open TestScene3. Enter play mode4. Increase target position via clicking the button (or via ... Read more
[tvOS] Handheld.PlayFullScreenMovie not working
To Reproduce: 1. Deploy to Apple TV2. Click either the touchpad button or Start/Pause3. Observe that calling "Handheld.PlayFullScree... Read more
OpenGL works different in editor and build on windows (5.1+ regression)
To reproduce:1. Open the project2. Build the project to windows.3. Run it with the command line argument "-force-opengl"Observe that... Read more
Updating particle system collision and emission values at runtime causes...
Looks like this has smth to do with 2D collision.To repro:1. Have 1 sprite with 2D box collider.2. Have PS send particles as this sp... Read more
Editor and player crash when a stack overflow exception occurs in animat...
To reproduce:1. Open project, the scene "test scene", play it.The editor should now crash.If you open it on an older version of Unit... Read more
[ScrollRect] When movement type is set to elastic scrollRect doesn't bou...
Reproduction steps:1. Open attached project2. Open and play the "Controls" scene (Assets\Scenes\Controls.unity)3. On the left text b... Read more
NetworkDiscovery object doesnt stop broadcast when destroyed.
The UNet HLAPI NetworkDiscovery object does not automatically stop broadcasting when destroyed. So if it is destroyed by a scene cha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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