Search Issue Tracker
Inspector displays Light Type as integer
To reproduce:1. Add point light to scene3. Notice that Light Type in inspector is displayed as integer Read more
Setting Selectable.colors allocates memory
Steps to reproduce: 1. Open attached project "SetColor.zip"2. Open scene "repro"3. Open "SetColorAlloc.cs" script and notice that in... Read more
Derived NetworkManager with Awake method breaks NetworkManager if loadin...
Steps to reproduce: 1. Open attached project2. Open NetworkTestWorking scene and play3. Host and observe everything happening as exp... Read more
[OSX][GLCORE] Major Skinned Mesh Scene View Rendering Problems
Reproduction steps:1. Open attached project "AnimationTest"2. Open scene "Demo"3. Enter play mode4. Observe both Scene window and Ga... Read more
[SceneView][Networking] Network Manager crashes Scene view when initialized
Repro steps: 1) Open the project and main scene2) Play it and Press LAN Host in the Game view3) Press Client Ready4) Click on Scene ... Read more
[ImageEffects] Screen Space Reflection effect with Biliteral Upsample ca...
Steps to reproduce: 1. Open the attached project2. Open 'bug' scene3. Inspect 'Main Camera' game object, notice it has SSR effect ap... Read more
[StandaloneBuild][Lighting] Loading scene from Asset Bundle breaks light...
How to reproduce:1. Open the attached project2. Open BundleScene scene and build Lighting3. Build asset bundle BugRepro->BuildBun... Read more
UNetWeaver error when using SyncListStruct<T> with any type
Steps to reproduce: 1) open the project2) look into console for error messages3) check HowToMakeErrors.cs file for code Read more
[NetworkIdentity] Object with NetworkIdentity ignores DontDestroyOnLoad()
Repro steps:1) Open the project and LobbyScene2) Hit play and select LAN Host3) Notice NetworkDontDestroyOnLoadObject in the Hierarc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it