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[InputField] ArgumenOutOfRange exception if font size is too big to fit ...
Steps to reproduce: 1. Open attached project "InputFieldArgumentOutOfRange.zip"2. Open scene "repro"3. Run the scene4. Type anything... Read more
Asynchronous network operations hangs twice after opening Unity editor
Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Play the scene4. In the console, notice that the test succeeds (C... Read more
Crash in ForwardRenderLoopJob, when entering Play mode
To reproduce:1. Open attached project2. Open 07_Begin Scene3. Enter play modeExpected result: Play mode startsActual result: Crash Read more
[VR] Unity crashes with Oculus utilities in ovrp_GetEyeTextureSize
To reproduce:1.Create new project, import "Oculus utilities for Unity" from here: https://developer.oculus.com/downloads/game-engine... Read more
[IL2CPP] Array.SetValue does not set proper values from enum
1. Open attached project2. Build to iOS with IL2CPP3. Array.GetValues will return wrong values Note: no repro with mono backend Read more
[IL2CPP] TextArea not working
-e: see title, works in 5.2.1 -repro:--build and run attached project--NOTICE TextArea isn't displayed in the scene Read more
NetworkManager doesnt become "ready" if online scene is set, and offline...
NetworkManager doesnt become "ready" if online scene is set, and offline scene is not set. This makes the "Client Ready" in-game UI ... Read more
Commands with duplicate names call wrong command.
when [Commands] are used that are non-unique (i.e. when there is several instances of the same NetworkBehavior script attached to a ... Read more
All about bugs
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