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Fixed in 14.0.1

Fixed in 12.1.5, 13.1.6



Found in [Package]


Issue ID




HDRP light culling imprecise when using large Far Clipping Plane

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the attached project (
2. Open scene Scenes/Test
3. Observe the Game view

Expected result: shadows on the edges of the Sphere are smooth and natural
Actual result: shadows on the edges of the Sphere are blocky

Reproducible with: 12.1.1 (2021.2.2f1), 12.1.3 (2021.2.8f1), 13.1.4 (2022.1.0b4, 2022.2.0a2)
Not reproducible with: 7.7.1 (2019.4.34f1), 10.8.1 (2020.3.26f1), 12.1.0 (2021.2.1f1),
Could not test with:

  1. Resolution Note (fix version 14.0.1):

    Fixed in 14.0.1 available in 2022.2.0a8 and up

  2. Resolution Note (fix version 13.1.6):

    Fixed in 13.1.6 available in 2022.1.0b10 and up

  3. Resolution Note (fix version 12.1.5):

    Fixed in 12.1.5 available in 2021.2.14f1 and up

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