Search Issue Tracker
By Design
Votes
0
Found in [Package]
13.1.4
Issue ID
1385527
Regression
No
Shader Graph Scene Depth node returns no value when using Opaque Surface Type
How to reproduce:
1. Open the user's attached project
2. Open scene Assets/SceneDepth_bugreport
3. Observe the GameObjects "opaque" and "transparent" in the Scene view or Game view
Expected result: Scene Depth node returns a value and the "opaque" GameObject is not black
Actual result: Scene Depth node returns no value and the "opaque" GameObject is black
Reproducible with: 10.8.1 (2020.3.26f1), 12.1.3 (2021.2.8f1), 13.1.4 (2022.1.0b4, 2022.2.0a2)
Could not test with: 7.7.1 (2019.4.34f1) (scripts missing after downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
The Scene Depth node only works on Transparents because it samples the depth buffer (that is only available after the opaques are done rendering). This is working as designed. If you need the depth of opaque objects you can wire the Camera's Position into the A port of the Distance node and wire the Position (set to Absolute World space) into the B port of the Distance node. It's possible that we may choose to alter the Scene Depth node in the future so that it performs these operations, but that will be a new feature, not as a bug resolution.