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Shader compiler crashes on Vulkan when dissasembling an uncompiled broke...
How to reproduce:1. Download the attached project, extract it and clear its Library folder2. Open the project3. Inspect "Test Shader... Read more
HDRP shader don't compile if something is connected to vertexNormal or v...
In HDRP with shadergraph 7.3.1 on 2019.3 and on 8.1.0 for 2020.1 and previous revision, the shadergraph don't compileif we connect a... Read more
[URP] Camera Stacking results in black screen when MSAA and OpenGL graph...
How to reproduce:1. Open the attached '1250602.zip' project2. Open 'SampleScene' Scene3. Notice that scenes are present in Game View... Read more
Unity overrides certain scripts even when they are named differently
When importing a certain package that has a similar named script - in this case - "ScrollRectOcclusion" vs "UI_ScrollRectOcclusion" ... Read more
Editor toggle boxes can be toggled even when mouse is not over the checkbox
Steps to reproduce : - create a new project- open the Preferences window- under the General tab, mouse over outside the checkboxes a... Read more
[HDRP][DXR] Ray-traced Screen Space Reflections have flickering black ar...
How to reproduce:1. Open the attached project named "naboo_starfighter.zip"2. Open Bugreport Scene3. Enter Play mode4. Observe the G... Read more
[Critical] Editor freezes or silently crashes when compiling a custom co...
How to reproduce:1. Create a new project2. Download the attached shader named "MinDistShader.compute"3. Import the shader to the Edi... Read more
[Linux] InputSystem's Mouse delta values do not change when the Cursor l...
How to reproduce:1. Open the attached project (1248389.zip)2. Enter Play Mode3. Select the "Main Camera" GameObject in the Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentExceptions are thrown when an exclamation mark is written as the first character in the search window
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window