Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
0
Found in
2020.3
2020.3.19f1
2021.2
2022.1
2022.2
Issue ID
1371640
Regression
No
[Vulkan] ShaderData.Pass.CompileVariant function compile data in the SMOL-V format when using Vulkan
How to reproduce:
1. Download and install Mali Offline Compiler (link in the edit)
1. Open the "MaliCompilerReprot" project (GitHub link in the edit)
2. Switch the Platform to Android (File->Buil Settings... set Platform to Android)
3. Open the MaliShaderReport window (Shader->Mali Offline Compiler)
4. Set the Mali Compiler to "Custom Location"
5. Set the location to the installed Mali Compiler "malisc.exe"
6. In the Shader attribute select the "TestUnlit" Shader
7. Press the "Compile & Report" at the bottom
Expected results: The Vertex Shader and Fragment Shader data is compiled in the SPIR-V format
Actual results: The Vertex Shader and Fragment Shader data is compiled in the SMOL-V format
Reproducible with: 2020.3.22f1, 2021.1.28f1, 2021.2.2f1, 2022.1.0a14
Could not test with: 2019.4.32f1 and earlier because the "CompileVariant" function is not available
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 2021.2):
Fixed in 2021.2.13f1