Search Issue Tracker
Fixed in 2022.1.X
Votes
3
Found in
2019.4
2019.4.16f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1369919
Regression
No
Normal Map of Prefab with negative scale is inverted when rendered in the Game view
How to reproduce:
1. Open the attached project (ScaleTest.zip)
2. Open scene OpenThisScene
3. Go to the Game view
4. Observe the three GameObjects and press the Play button
Expected result: none of the GameObjects' Normal Maps are inverted in the Game view when in Play mode
Actual result: two of the GameObjects' Normal Maps are inverted in the Game view when in Play mode
Reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1, 2021.2.2f1, 2022.1.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note (fix version 2022.1):
Fixed in 2022.2.0a1