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[Android] Android.JNI.CallVoidMethod 15-20ms stalls on OnePlus devices w...
Repro steps:1. Open attached project2. Make sure "Development Build" and "Autoconnect Profiler" are checked3. Build and Run on Andro... Read more
Proxy bypass list is not honored neither by UnityWebRequest nor by Syste...
When using proxy bypass in Windows proxy settings, it is not honored by UnityWebRequest or System.Net.Http when run on Universal Win... Read more
Black screen in a Build when there are too many GameObjects with HDRP Sh...
How to reproduce:1. Download the "Emissary Levels" project form the google drive (Link provided in the edit)2. Open the "Forest Refo... Read more
[DXR] Black artifacts appear on metallic surfaces when Screen Space Refl...
How to reproduce:1. Download and open the attached project named "hdrp10_issues"2. Open the SampleScene3. Observe one of the car whe... Read more
[HDRP+URP] Camera preview and scene view rendering randomly breaks
Steps to repro:1. open a project attached that has both HDRP and URP pipeline assets2. project also has a scene that switches to the... Read more
Reordering reference arrays crashes Editor
How to reproduce:1. Open the attached project and go to the "SampleScene"2. Select the "Object with Reference Array" in the Hierarch... Read more
[GPU PLM] GPU lightmapper attempts to use OpenCL 1.1 devices, min spec i...
Reported by Andrew Spiering via Slack:So in doing some validation on AMD for Linux, we are running into some errors on trunk, they d... Read more
ScriptReference/SystemInfo-minConstantBufferOffsetAlignment.html :
The SystemInfo.minConstantBufferOffsetAlignment property is declared to have a bool value while in fact it needs to have an int valu... Read more
Crash on MeshRenderer::DispatchUpdate when assigning a Game Object to a ...
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. In the Hierarchy, select the "Cube" Game Object4. In... Read more
All about bugs
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