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Votes

0

Found in [Package]

13.1.0

Issue ID

1370549

Regression

No

[HDRP] Upscale functionality doesn't work as intended when Dynamic Resolution Type is set to Hardware or Software

Package: Scriptable Render Pipeline HD

-

How to repro:
1. Open the attached "case_1370549" project
2. Open the "OutdoorsScene" Scene
3. Enter the Play Mode
4. Click "Ctrl" / "Alt" ("Control" / "Option" on MacOS, accordingly) keyboard keys to upscale / downscale the Game view, accordingly
5. Set the "Rendering -> Dynamic resolution -> Upscale Filter" to any other in the "HD RP Asset"
6. Observe the Game view

Expected result: The quality of the upscaled object is different regarding which Upscale Filter is chosen
Actual result: The quality of the upscaled object is poor, the Upscale Filter doesn't affect it

Reproducible with: 10.7.0 (2020.3.22f1), 11.0.0 (2021.1.28f1), 12.1.0 (2021.2.2f1), 13.1.0 (2022.1.0a14)
Couldn't test with: 7.7.1 (2019.4.32f1) (downgrading errors)

Note: When "Dynamic Resolution Type" in the "HD RP Asset" is set to:
- "Software": upscaling is ignored
- "Hardware": the quality is poor

  1. Resolution Note:

    The reason why scaling does not work on this project is because it is using the wrong API.
    In HDRP do not use the ScalableBufferManager API directly. Instead use the UnityEngine.Rendering.DynamicResolutionHandler API to control resolution scale.

    https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.1/manual/Dynamic-Resolution.html

    This is mentioned in the already "Render Pipeline Compatiblity" section where this example code was taken.
    https://docs.unity3d.com/Manual/DynamicResolution.html

    If qa thinks that we need a pass in the documentation, I advise sending this ticket to the documentation team perhaps to do a quick cleanup of this section so its more clear.

    After adding these modifications to the project attached, to the script "DynamicResoltionTests", I got the expected results.

    Also ensure to test from the latest HDRP package (regarding the other bugs found). THere has been tons of fixes in the last few months around DRS. Just to name a few:

    https://github.com/Unity-Technologies/Graphics/pull/6492
    https://github.com/Unity-Technologies/Graphics/pull/5902
    https://github.com/Unity-Technologies/Graphics/pull/5660
    https://github.com/Unity-Technologies/Graphics/pull/6292
    https://github.com/Unity-Technologies/Graphics/pull/6136
    https://github.com/Unity-Technologies/Graphics/pull/5948
    https://github.com/Unity-Technologies/Graphics/pull/5675
    https://github.com/Unity-Technologies/Graphics/pull/5373
    https://github.com/Unity-Technologies/Graphics/pull/5329
    https://github.com/Unity-Technologies/Graphics/pull/5320

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