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[Android] Particle system causes assert or crash
To reproduce: 1. Open attached project 2. Open john.scene 3. Notice the particle systems in the scene. 4. Build & run for android 5.... Read more
[Themes] About Unity Credit text for The Mono Project is clipped
About Unity Credit text for The Mono Project is clipped with Verdana font. The window displays, "Scripting powered by The Mono Proje... Read more
UI, Game View colors become oversaturated when the “Use display in HDR m...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Observe the Game View ... Read more
IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...
-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -r... Read more
iOS launch screen changes aren't reflected in the build until editor reload
Steps to reproduce: # Open a new Unity project # Switch to iOS # Open *Splash Image* settings (Project Settings/Player/Splash ... Read more
Editor crashes on GenerateSharedVerticesIndexList when importing .3ds file
Reproduction steps: 1. Open the attached "case_1268563" project 2. Right-click on the "stgJC2_115.3ds" file in the Project window 3.... Read more
Console errors appear when the Inspector is set to Debug and a GameObjec...
Reproduction steps: 1. Open the attached project “TestProject” 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Click the thr... Read more
[MacOS] Input.mousePosition returns incorrect results when mouse cursor ...
[MacOS] Input.mousePosition returns incorrect results when * The mouse cursor is not moving * Using dual monitors (Game Window on Ma... Read more
Slow FBX import times on get_defaultMaterial when using Universal RP
How to reproduce: 1. Extract the user's project 2. If a project has a Library folder, delete it 3. Open the user's project Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11