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Hub crashes on load when there's a reference to a project on an inaccess...
Steps to reproduce: 1. On macOS, use Boot Camp Assistant to create a Windows 10 partition 'Data' using exFAT formatting (instruction... Read more
[Linux] Linux x86 + x86_64 Universal builds do not include all libraries
Steps to reproduce: 1) Open the attached project. 2) Build as Linux x86+x86_64 Universal. 3) Open the build Data folder and go to /P... Read more
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warn...
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warning on adding prefab without Network Identity 1. What happe... Read more
Camera Depth is not respected with multiple Cameras when Camera Viewport...
How to reproduce: 1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project 2. Make the "Camera 1 - bug" G... Read more
[WebGL] NavMeshSurface crashes player when it refers to a NavMeshData file
https://github.com/Unity-Technologies/NavMeshComponents Add a NavMeshSurface component to an object. Press the Bake button from it'... Read more
[Editor] Prefab gets corrupted when importing Standard Assets from Asset...
Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps: 1. Open attached project. 2. In the p... Read more
[HDRP] Maximum LOD Level quality setting not working
Versions tested: 2020.1.0a8 + Standard, HDRP 7.0.1, HDRP 8.0.0/Master Steps to reproduce: 1) Open attached scene or create a custom... Read more
[WebGL] Scrolling causes random cursor jumps in chrome browser builds
Reproduction steps: 1. Download the attached project 2. Build the project to WebGL platform 3. Open it with chrome 4. Click on '2' t... Read more
The download progress image is not in the centre of the button in inspector
The download progress image is not in the centre of the button in inspector 1 Create new project and go to Project view 2 In searc... Read more
Asset Bundles fail to build when adding a [SerializeField] value to code...
How to reproduce: 1. Open the user-attached project 2. Build the Asset Bundles (BuildTest → Build AssetBundles) 3. Create a Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11