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Fixed

Fixed in 2022.2.0b16, 2023.1.0a18

Votes

0

Found in

2022.2.0b11

2023.1.0a11

Issue ID

UUM-17063

Regression

Yes

iOS launch screen changes aren't reflected in the build until editor reload

-

Steps to reproduce:

  1. Open a new Unity project
  2. Switch to iOS
  3. Open Splash Image settings (Project Settings/Player/Splash Image) and change something in iPhone Launch Screen section
  4. Make a build and notice that the changes are correctly reflected in the build
  5. Go back to editor and make some changes in the iPhone Launch Screen section again
  6. Make a second build

Expected result: Changes made after the first build should be reflected in the second build.
Actual result: Changes made after the first build are ignored. Second build has the same launch screen as the initial build.

Note: If you close and re-open the project and then build again, changes will be picked up and resulting build will have the correct launch screen setup.

Reproducible with: 2022.2.0b11, 2023.1.0a11
Not reproducible with: 2021.3.7f1

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