Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2018.4
2020.1.1f1
2020.2
Issue ID
1268563
Regression
No
Editor crashes on GenerateSharedVerticesIndexList when importing .3ds file
Reproduction steps:
1. Open the attached "case_1268563" project
2. Right-click on the "stgJC2_115.3ds" file in the Project window
3. Select Reimport
-- Observe the crash
Reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20
Top 5 lines of the stack trace:
0x00007FF6F0202491 (Unity) GenerateSharedVerticesIndexList
0x00007FF6F02048EA (Unity) genTangSpace
0x00007FF6EF0EBE58 (Unity) GenerateMikkTSpace
0x00007FF6EF0EB56F (Unity) GenerateMeshData
0x00007FF6F01D23A6 (Unity) ModelImporter::InstantiateImportMesh
<...>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a2
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b12
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.14f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.18f1