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[URP][XR] Game View goes black on pressing play when Mock HMD is set to ...
Repro steps: 1. Open attached project 2. Enter Play Mode Actual: Game Window is completely black Reproducible with: 2020.1.0a14, 2... Read more
Default textures in Resouces folder able to be viewed in Sprite Atlas
[2D][SpriteAtlas] Default textures in Resouces folder able to be viewed in Sprite Atlas When selecting objects for packing in Sprit... Read more
[Input System] Input Action gets stuck in the "Performed" state after fi...
Reproduction steps: 1. Open the attached project ("case_1273033-PerformedAction.zip") 2. Open the repro scene ("SampleScene") 3. Ent... Read more
Changing the 'OnDemandRendering.renderFrameInterval' value causes flicke...
How to reproduce: 1. Open the user's attached 'TestOnDemandRendering_20200831.zip' project 2. From the 'Scenes' folder open the 'Sam... Read more
[Input System] Buttons cannot be pressed after additively loading Scenes...
Reproduction steps: 1. Open customer's attached project in "TestProject1251720.zip (32 KB)" 2. Open Scene1 and enter play mode 3. Pr... Read more
2D light is rendered in half in its Y-axis when two Sprite Shape objects...
How to reproduce: 1. Open the attached project named "Case_1274010" 2. Open the SampleScene 3. Move the camera until both SpriteShap... Read more
FrameTimingManager.GetLatestTimings returns a smaller gpuFrameTime than ...
Reproduction steps: 1. Open the user's attached project ("TimingsRendering.zip") 2. Open the repro scene ("SampleScene") 3. Enter Pl... Read more
The majority of the Graph View functionality stops working when adding a...
How to reproduce: 1. Open the attached "1275569" project 2. Open the Graph View window by going Window->05 All Combined 3. Right-cli... Read more
[XR SDK] WMR device image in Linear Color Space is darker compared to Ga...
Reproduction steps: 1. Open the attached project ("XRBugReport.zip") 2. Open "SampleScene" scene 3. Use WMR HMD 4. Enter Play Mode a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window