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Particle System Trails are culled while still within camera bounds
How to reproduce:1. Download, extract and open user's attached project (TrailCullingBug.zip)2. Open 'SampleScene'3. Enter Play mode4... Read more
Model mesh changes applied via AssetProcessor are lost when the project ...
How to reproduce:1. Open "SampleScene" in AssetPostprocessorTest.zip2. Open the project panel and select the mesh "SM_Prop_FruitBowl... Read more
HumanPoseHandler.GetHumanPose returns incorrect value when a models scal...
How to reproduce:1. Open "ScaledHumanPoseHandlerBug.zip" project2. Select "Human" prefab3. Execute the script in the inspector (Righ... Read more
Built application freezes on launch if code stripping is set to Medium/H...
How to reproduce:1. Open attached "TerrainCrash" project2. Build a Standalone Windows build (freeze happens on Android also)3. Launc... Read more
"Imported Object" header is missing
Regression at least from 2018.3.0b12 Steps:1. Create a project2. Import 3D model (attached)3. Click on 3d model asset4. Take a look ... Read more
[Video] Calling Play() doesn't start playing video if WaitForFirstFrame ...
How to reporduce:1. Open the attached project2. Open Far Plane scene3. Press Play Button and waitResult: video doesn't start playing... Read more
[Shuriken] Particles with same seed value behave differently on Mac and ...
Particles with same seed value behave differently on Mac and Windows platform when Noise module is enabled Steps to Repro:1. Create ... Read more
[LWRP] Graphics Settings' HDR Mode is being ignored
HDR Mode in graphics settings is ignored and ARGBHalf is being always used 2. How we can reproduce it using the example you attached... Read more
[Android] App is not installed to device when using Build&Run and "Scrip...
1. Open attached "ScriptsOnly" project2. Press Build&Run, overwrite the "Build" apk that is already in folder Expected result - ... Read more
Add Component Menu is not being displayed (opened offscreen) in some cases
The Add Component Menu cannot be displayed when the list of components for the object exceeds the height of the screen. To Repro:1. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used