Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.0-pre.4
Issue ID
1394086
Regression
No
[Netcode] During Shutdown() NetworkManager is using OnClientDisconnectCallback that was removed
Reproduction steps:
1. Open attached project and scene "StartMenu"
2. In Build Settings window, Build and Run for Standalone
3. In Standalone Player, press the "Host LAN Game" button, then the "Ready" button
4. In Editor, enter Play Mode, press the "Join LAN Game" button, then the "Ready" button
5. In Standalone Player, press the "Close Game" button
6. Observe Console window
Expected result: No errors
Actual result: "MissingReferenceException: The object of type 'LobbyControl' has been destroyed but you are still trying to access it. <...> LobbyControl.OnClientDisconnectCallback" error
Reproducible with: 1.0.0-pre.4 (2021.2.8f1, 2022.1.0b2, 2022.2.0a1)
Could not test with: 2019.4.34f1 (NetCode for GameObjects not available), 2020.3.26f1 (compilation errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center
Resolution Note:
OnClientDisconnectCallback was not properly removed.