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Reset functionality doesn't work for the "Contribute Global Illumination...
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more
[Tilemap] Can't erase items from tilemap as eraser tool changes to paint...
The Eraser tool changes to Paint brush tool while erasing from the tilemap Steps To Reproduce: 1. Open the attached project2. Select... Read more
RebindingOperation.WithControlsHavingToMatchPath does not work when spec...
Steps to reproduce:1. Open the attached project "Case_1240232"2. Open "SampleScene"3. Enter Play mode4. Press on the "Not Working" b... Read more
"Version Control Check Out Failed" Dialog is black when an exclusively c...
How to reproduce:1. Create a new project and connect it to perforce2. Make sure the "Overwrite Failed Checkout Assets" option in Pro... Read more
[Profiler] NullReferenceException thrown when sorting columns in UI Details
Reproduction steps:1. Open attached project "Profiler.zip"2. In Profiler window, load "example.data"3. In Profiler modules, leave on... Read more
[Timeline] Exception thrown when "New Signal" is created and replaced wi...
When two reactions are created and the Signal of the first reaction is replace with the signal of the second reaction then Exception... Read more
[HDRP] [PS4] Mesh decals rendered incorrectly
Versions tested: 2020.2.0a9 + 9.0.0 Steps to reproduce: 1) Open attached project or create a new one with mesh decals in it (Simply ... Read more
Crash when Scene view Shading Mode is set to Wireframe or Shaded Wirefra...
How to reproduce:1. Create a new project2. Select the "Wireframe" Shading Mode int the dropdown in the top left corner of the Scene ... Read more
EditorGUILayout.ObjectField selection pop-up for some Components prevent...
How to reproduce:1. Open tester-attached project (EditorGUILayoutBug.zip)2. Open the SampleScene3. Open the custom Editor window Bug... Read more
[A2] Unexpected assembly reload after building standalone player with pl...
Steps:1. Open attached project2. Set "Edit->Project Settings -> Editor -> Enter Play Mode Options (Experimental)"3. Load Sa... Read more
All about bugs
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