Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2019.4
2020.3
2021.2
2022.1
2022.1.0a2
2022.2
Issue ID
1394149
Regression
No
"<>" symbols are added when selecting multiple GameObjects and renaming GameObject or changing Transform value in the Inspector
Reproduction steps:
1. Open the user's attached project
2. Make Editor Fullscreen
3. Select A, B, C GameObjects in the Hierarchy
4. Rename the GameObjects via Inspector
Expected results: GameObjects names are renamed
Actual results: While renaming GameObjects name "<>" symbol is added before the edit
Reproduced with: 2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0b3, 2022.2.0a4
Notes:
- 2019.4.34f1 added "<multi>"
- happens mostly only on Newly opened files.
- happens only when a version is changed
- happens also in Transform
- reproduces on macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Resolution Note (2022.2.X):
We cannot repro the issue constantly and need better repro steps that are more consistent.