Search Issue Tracker
By Design
Votes
1
Found in
2021.2
2021.2.4f1
2022.1
Issue ID
1385448
Regression
No
Reflection Probes do not blend correctly when using 3 overlapping Reflection Probes
Reproduction steps:
1. Open the user's attached project
2. Open "Assets/BugTest" Scene
3. Select "TestSphere" GameObject from the Hierarchy
4. Move the GameObject along the Z axis
5. Observe the color blending
Expected result: GameObject color gradually changes from green to blue
Actual result: GameObject color starts gradually changing and then quickly changes to full blue color
Reproducible with: 2021.2.8f1, 2022.1.0b2
Could not test with: 2019.4.33f1, 2020.3.26f1 (Reflection Probes do not work as expected after downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note (2022.2.X):
Unfortunately, this behavior is by design. The reflection probe blending code in the legacy pipeline (and currently URP as well) was written specifically with only 2 probes in mind. There aren't any plans to change that behavior for the legacy pipeline. Our best suggestion is to author your scenes in such a way that you don't have more than 2 overlapping probes in any given area. If this is blocking you, we suggest looking into HDRP, which has a more advanced reflection system that allows for blending multiple probes.