Search Issue Tracker
Fixed in 2022.2.X
Votes
9
Found in
2021.2.0a13
2021.2.3f1
2022.1
Issue ID
1383561
Regression
Yes
AudioSource keeps playing when other Scene is loaded and AudioSource is destroyed
How to reproduce:
1. Open the attached project "1383561.zip"
2. Open File>Build Settings...
3. Switch Platform to WebGL
4. Build And Run the project
5. In the opened browser window press the "Play Sound" button
6. Press the "Load Scene" button
Expected results: Audio stops playing after loading other Scene
Actual results: Audio keeps playing after loading other Scene
Reproducible with: 2021.2.0a13, 2021.2.6f1, 2022.1.0b2
Not reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a6