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Won't Fix
Votes
0
Found in [Package]
1.3.1
Issue ID
1385827
Regression
No
Editor crashes after entering the Play mode and refreshing OpenXR Runtime Debugger
Reproduction steps:
1. Open the user's attached "New Unity Project (1).zip" project
2. Enter the Play mode
3. Open the OpenXR Runtime Debugger window (Window > XR > OpenXR > Runtime Debugger) and click Refresh
Expected result: OpenXR Runtime Debugger refreshes
Actual result: The Editor crashes
Reproducible with: 1.3.1 (2020.3.24f1, 2021.2.5f1, 2022.1.0b1)
Could not test with: 2019.4.33f1 (OpenXR not supported)
First lines of the crash stacktrace:
0x0000028fb2395ea5 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.XR.OpenXR.Features.RuntimeDebugger.RuntimeDebuggerOpenXRFeature:Native_GetDataForRead (intptr&,uint&)
0x0000028fb2395b2b (Mono JIT Code) [RuntimeDebuggerOpenXRFeature.cs:61] UnityEngine.XR.OpenXR.Features.RuntimeDebugger.RuntimeDebuggerOpenXRFeature:RecvMsg (UnityEngine.Networking.PlayerConnection.MessageEventArgs)
0x0000028fb23031e3 (Mono JIT Code) [RuntimeDebuggerWindow.cs:138] UnityEditor.XR.OpenXR.Features.RuntimeDebugger.RuntimeDebuggerWindow:OnGUI ()
0x0000028fabb11d3a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x0000028fabb11b53 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
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Resolution Note:
To use OpenXRRuntimeDebugger, please use OpenXR XR plugin, not Oculus plugin.