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ProBuilder will not add points to a New Poly Shape with a specific Layout
How to reproduce:1. Lock the inspector panel2. Attempt to create a Polyshape- can't do it.3. Unlock the inspector panel - now I can ... Read more
Unable to change the Box collider component on a cube by dragging a new ...
I attempted to change the box collider component by dragging a box collider preset on top of it. Repro Steps:1. Create a cube in the... Read more
[GI] Artifacts in Shaded view after baking
To reproduce:1) Open attached project and scene2) Clear baked data and rebake Expected: The scene is smoothActual: There are artifac... Read more
3D objects have flickering pixels in Game View
How to reproduce:1. Open attached project "New Unity Project (18).zip" and scene "Scene_Demo Cartoon zoom world kid"2. Enter Play mo... Read more
Cloned StateMachineBehaviour don't get destroyed after each script recom...
How to reproduce:1. Open the user-submitted project and open to the "samplescene" scene2. Open the Console Window and observe the co... Read more
Creating a default Capsule Collider Preset with a certain Length value d...
Bug found while executing this test: https://qatestrail.hq.unity3d.com/index.php?/tests/view/771350&group_by=cases:section_id&am... Read more
A white/black edge is present between the Editor windows when Display Sc...
How to reproduce:1. Make sure your Display Scaling of the monitor is not 100% or 200%2. Open any project3. Observe the white/black e... Read more
Dereferencing NULL PPtr! crash When Using Non-Directional Lightmap and T...
Steps to reproduce:1. Open User-supplied project2. Select the Cube in the Hierarchy window and set him as 'Static' in the Inspector3... Read more
Korean symbols can not be typed into GUI.TextArea, Korean IME is disabled
To reproduce:1. Open the user's attached project2. Select Korean language and switch to Hangul (icon next to the language icon in th... Read more
World scale of the child GameObject is not properly computed when parent...
Steps to reproduce:1. Open user attached project2. Open the scene provided3. Drag and drop the object "CubeToMove" as a child of Cyl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used