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0
votes
By Design

Progressive lightmapper and Enlighten Baked GI results don't match

Progressive Lightmapper

-

Sep 02, 2020

-

Version/s: 2018.4, 2020.1.4f1, 2020.2

Reproduction steps: 1. Open attached project "Progressive.zip" 2. Open scene "Scene1", in Scene View, examine GameObjects 3. Open sc... Read more

0
votes
Fixed

The display names for keyboard keys in the input debugger do not match t...

Package: Input System

-

Jun 10, 2020

-

Version/s: 1.0.0

The display names for keyboard keys in the input debugger do not match those defined in input system package. One consequence is th... Read more

0
votes
Fixed

[VisualEffectGraph] Crash on UnityEngine.VFX.VisualEffect.SetGradient wh...

Package: Visual Effect Graph

-

Aug 20, 2020

-

Version/s:

How to reproduce: 1. Open attached project "1271839_repro.rar" 2. Open "Main" scene 3. Enter Play Mode Expected result: Editor cras... Read more

0
votes
Fixed

A keyframe is set in a wrong position when animating a Timeline Clip whi...

Package: Timeline

-

Sep 02, 2020

-

Version/s: 1.0.0

How to reproduce: 1. Open the attached "1274892" project 2. Open the "SampleScene" Scene 3. Open the Timeline window (Window->Sequen... Read more

0
votes
Fixed

[Memory Profiler] Errors when saving renamed snapshot with invalid chara...

Package: Memory Profiler

-

Sep 03, 2020

-

Version/s: 0.2.5-preview.1

Reproduction steps: 1. Open attached project "MemProfiler.zip" 2. In Memory Profiler window, Capture Editor 3. Rename the snapshot t... Read more

1
votes
Fixed

Crash on StackWalker::GetCurrentCallstack when calling GrammarRecognizer...

Windows

-

Aug 05, 2020

-

Version/s: 2018.4, 2019.4, 2019.4.5f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "Case_1268538" and load Scene "TestVoiceRecognition" 2. Enter Play Mode 3. Plug a microph... Read more

0
votes
Fixed

[Bug] [HLSLcc] Bad codegen on GLES2/3 when using "precise" keyword

Shader System

-

Aug 31, 2020

-

Version/s:

Using a shader with a "precise" keyword on a variable produces code that doesn't compile on GLSL ES. u_xlat_precise_vec4 is not decl... Read more

0
votes
Fixed

[UnityEditor][InputEvent] Incorrect mouse position on Windows when using...

Package: Input System

-

Sep 02, 2020

-

Version/s: 10.0.0-preview.27

[Update: this bug was first found on HDRP / Compositor, but it is a general issue with the mouse position when multiple editor windo... Read more

0
votes
Duplicate

OnMouseUpAsButton function is not called when stacked Camera is enabled ...

Package: Scriptable Render Pipeline Universal

-

Sep 02, 2020

-

Version/s: 10.0.0-preview.26

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Click on the "Paint 5G Bucket... Read more

0
votes
Fixed

Set the $rsp to a multiple of 8 on POSIX.

Burst

-

Sep 03, 2020

-

Version/s:

There is a really 'fun' bug in the native hardware exception handlers with respect to the stack not being aligned properly on entry ... Read more

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