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Fixed

Fixed in 2022.3.63f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b1

Votes

0

Found in

2022.3.60f1

6000.0.43f1

6000.1.0b11

6000.2.0a7

Issue ID

UUM-100264

Regression

No

Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes

-

How to reproduce:
1. Open the attached “IN-97060“ project
2. Open the “OutdoorScene”
3. Open the Game view tab
4. Enter Play mode
5. Observe the shadow behavior of the “Cube” GameObject

Expected result: No visual artifacts are observed in the shadow cast by the “Cube” GameObject
Actual result: The shadow cast by the “Cube” GameObject flickers

Reproducible with: 2022.2.0a15, 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Could not test with: 2022.2.0a14 ("Validation: Invalid mask for a Vector1 input" Swizzle node error)

Reproducible on: Windows 10 (by User), Windows 11
Not reproducible on: No other environments tested

Note: The issue occurs with both URP and HDRP, but the shadow glitches appear differently in each Render Pipeline

  1. Resolution Note:

    The graph provided does not match the desired vertex animation described in the issue.

    Sine Time should be fed into the Y component of a Vector 3 node, before adding it to object position and then passing the results into the output object position.

    See the comments on the issue for a screenshot of a good starting point.

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