Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
0
Found in
2022.3.59f1
6000.0.41f1
6000.1.0b9
6000.2.0a6
6000.3.0a1
Issue ID
UUM-100244
Regression
No
Light bleeds when using box shaped spotlight with specific Emission Range values
How to reproduce:
1. Open the attached “IN-96241” project
2. Open the “OutdoorsScene”
3. Expand the “Camera” in the Hierarchy and click on the “Spot Light Box Shape”
4. In the Inspector, change the Range value under Emission to 8
5. Observe the result in the Game View
Expected result: Light does not bleed through the wall
Actual result: Light bleeds through the wall
Reproducible in: 2022.3.59f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Also reproducible in Player
- Emission Ranges 2-3 reproduce issue in Scene view but not in Game view
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment