Search Issue Tracker
[Metal][IOS]Black screen is shown after Unity Splash Screen when HDR mod...
How to reproduce: 1. Open the attached project 2. Go to Menu bar -> File -> Buil Settings -> Switch to the iOS platform 3. Build f... Read more
[IL2CPP] [iOS] An exception is thrown when using the Dataflow Blocks to ...
How to reproduce: 1. Open the attach project 2. Build for iOS and deploy the Xcode project to the iOS device 3. In the app input any... Read more
[Hub][Linux] Hub is unable to install Android SDK & NDK Tools
How to reproduce: 1. Open Unity Hub 2. Go to Installs/Beta releases 3. Download (or Add component) Unity + Android Build Support + A... Read more
Window with UI Elements breaks on refresh after a script recompilation
How to reproduce: 1. Open the attached "UIElementsBug.zip" project 2. In Project window, double-click the "New Behavior" asset to op... Read more
Projects Generated from Assembly Definitions include non-code files from...
To reproduce: 1. Open attached project 2. Open Visual Studio by clicking C# script from the project Reproducible with: 2017.4.19f1 ... Read more
Crash in FitBlockMaskInBlockMaskUsingPadding when packing a Sprite Atlas...
How to reproduce: 1. Open user-submitted project (AtlasBlockOffsetCrash) 2. Navigate to Edit > Project Settings > Editor tab and set... Read more
Preferences window becomes locked when opened in Basic Tutorials
How to reproduce: 1. Start one of the "Basic Tutorials" levels 2. Open the Preferences window 3. Try to close the Preferences window... Read more
[TextMeshPro] MissingReferenceException is thrown in the console on chan...
MissingReferenceException is thrown in the console and Material is deleted on changing several options from "Overflow" property dro... Read more
Particle scaling doesn't work correctly when using GPU instancing
Steps to reproduce: 1. Open the original project 2. Press Play Expected results: Particle system has the size that is set in option... Read more
[Audio] __audio_mainthread_check_internal() crashes when trying to load ...
To reproduce: 1. Download attached project “CorruptAudioAssets.zip" and open in Unity 2. Change Platform to iOS, Android or UWP 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL