Search Issue Tracker
Duplicate
Votes
0
Found in
2019.2.0a1
Issue ID
1120362
Regression
No
PrefabUtility.LoadPrefabContents needs better handling of incorrect prefab paths
Steps:
1. Open attached project
2. There three menu items:
a) Test/RunTest1 => tries to load prefab contents from unexisting path
b) Test/RunTest2 => tries to load prefab contents from path to wav file
c) Test/RunTest3 => tries to load prefab contents from path to fbx file
Results:
"a" case crashes editor
"b,c" case throws errors
"Failed to load 'C:/UnitySource/API/Tests/EditModeAndPlayModeTests/NestedPrefabs/Assets/Helpers/Death1.wav' because it was serialized with a newer version of Unity. (Has a higher SerializedFile version)"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
- Invalid asset path & Invalid value for font MissingAssetReference Warnings are spammed when deleting a Font used by any Element in UI Builder
This is a duplicate of issue #1116603