Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a7
2019.1.0b1
Issue ID
1120356
Regression
Yes
[Terrain] Height is generated in negative direction with artifacts when terrain is at max height
Steps To Reproduce:
1. Create a Project
2. Hierarchy > 3D> Terrain
3. Terrain > Paint Terrain Tab > Set Height
4. Set Height to 600
5. Click on "Flatten.
6. Select a brush and paint height
Expected Result:
At max height, height shouldn't be painted
Observed Result:
Height is created in the opposite direction
Reproducible On: 2019.2.0a2, 2019.1.0b1, 2018.3.0a8
Not Reproducible On: 2018.3.0a7
Environment:
Occurs only on Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment