Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a14
2019.2.0a2
Issue ID
1120360
Regression
Yes
[IMGUI] "Edit" button in components stays activated even on disabling it.
"Edit" button in components stays activated even on disabling it.
Steps to reproduce:
1. Create New Project
2. Hierarchy > 3D object > Cube ( or any object which has Edit Functionality )
3. Select Cube > Inspector > Box Collider > Edit Collider
Actual Result:
Edit button stays activated
Expected Result:
The edit button is toggled
Reproducible on:
2019.2.0a2, 2019.1.0b1, 2019.1.0a14
Working Fine in:
2019.1.0a13, 2018.3.0f2
Note:
Happens with any component which has Edit Functionality like Box Collider, Sphere Collider, Light Probe Group etc.
Environment:
Windows & Mac
Note: Refer attached video
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment