Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.3f1
Issue ID
1120402
Regression
Yes
Material Picker allows to choose only one material until re-opened
1. Create an empty GameObject
2. Add MeshRenderer component
3. Invoke "Select Material" window and select material (1)
4. Select material (2)
==>
Material 1 is still applied to the MeshRenderer
Expected: Material should be changed to the selected one
WorkAround: Material can be changed after Material Picker window is re-opened
Note: Take a look into attached movie for details
Repro in Version 2019.1.0b1 (83b3ba1f99df) as well
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment