Search Issue Tracker
Fixed in 14.0.0
Votes
0
Found in [Package]
master
Issue ID
1379399
Regression
No
[HDRP] Meshes with Overlay render queue tag are not rendered
Version tested: 2022.1.0a14 + Master
Steps to reproduce:
0) Open attached project
1) Check Cube and Text objects. Observe that a basic unlit shader with overlay render queue works only on canvas elements but not on objects with Mesh Renderer component.
Notes:
Everything renders on URP without any issues.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Remote Config] PreparePayloadWithConfigType function is looking for camelCase property names, when the JSON objects are using PascalCase naming
- UI Builder Viewport's Tool Gizmo has deadzones
- SpriteShapes are rendered using multiple draw calls when the SRP Batcher determines their nodes are incompatible in a specific project
- UI Toolkit Debugger "Pick Element" selects Scene view panel when trying to select a world space UI element in the Scene view
- MSAA warnings are thrown when custom post-processing is used and the Scene contains transparent GameObjects
Add comment