Search Issue Tracker
Fixed in 14.0.0
Votes
0
Found in [Package]
master
Issue ID
1379399
Regression
No
[HDRP] Meshes with Overlay render queue tag are not rendered
Version tested: 2022.1.0a14 + Master
Steps to reproduce:
0) Open attached project
1) Check Cube and Text objects. Observe that a basic unlit shader with overlay render queue works only on canvas elements but not on objects with Mesh Renderer component.
Notes:
Everything renders on URP without any issues.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment