Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.21f1
2021.1
2021.2
2022.1
Issue ID
1378303
Regression
No
Windowed Standalone Player is offset from the edge of the screen when built for native resolution on Windows
How to reproduce:
1. Open the user's attached project
2. Go to Edit -> Project Settings -> Player -> Resolution and Presentation
3. Change "Default Screen Width" and "Default Screen Height" to the dimensions of the monitor in use
4. Set "Fullscreen Mode" to "Windowed"
5. Build and Run the project (File -> Build and Run)
6. Observe the positioning of the running Build window in relation to the edge of the screen
Expected result: the Standalone Player window fills the screen without gaps from the edges
Actual result: the Standalone Player window is slightly offset from the left and top sides of the screen
Reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1, 2021.2.2f1, 2022.1.0a14
Notes: reproducible on Windows, not reproducible on MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a7
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b12
Resolution Note (fix version 2021.2):
Fixed in 2021.2.17f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.32f1