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Votes

0

Found in

2019.4

2020.3

2020.3.15f2

2021.2

2022.1

Issue ID

1376730

Regression

No

[Android] Blitting two fullscreen passes does not work on Quest and Android

Android

-

Reproduction steps:
1. Open the project "Render two fullscreen passes.zip"
2. Observe the view in Game View (StencilPostEffect scene)
3. Build and Run for Android

Expected result: Player build results look like the same as in the Editor
Actual result: White cube and the background does not render in Player build (See attached Results.png)

Reproducible with: 2019.4.32f1, 2020.3.23f1, 2021.2.3f1, 2022.1.0a15

Reproducible with these devices:
VLNQA00318 - OnePlus 7 Pro (GM1913), OS: 9.0.0, CPU: Snapdragon 855 SM8150, GPU: Adreno 640
VLNQA00263 - Google Pixel 3 (Pixel 3), OS: 12.0.0, CPU: Snapdragon 845, GPU: Adreno 630
VLNQA00231 - HUAWEI Mate 20 Pro (LYA-L29), OS: 9.0.0, CPU: HiSilicon Kirin 980, GPU: Mali-G76
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Quest 1/2

Notes:
-Issue reproduces with OpenGLES 3 and Vulkan
-Deselect the Oculus plugin in XR Plug-in Management to be able to run on Android devices

  1. Resolution Note:

    Undefinied behaviour caused by reading and writing to the same RT at the same time.

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