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SystemBase.GetBuffer is not declared as a [ReadOnly] when used only for ...
How to reproduce: 1. Open the attached project (case-1272792.zip) 2. Enter Play Mode Expected result: no errors are logged in the C... Read more
KeypadPeriod key registers as KeypadDivide in Linux build
How to reproduce: 1. Open the attached project (1267430.zip) 2. Press Ctrl+Shift+B to open the "Build Settings" window 3. Enable "De... Read more
[WebGL] AudioSource.Update CPU usage increases overtime when playing Aud...
Reproduction steps: 1. Open the user's attached project 2. Make a WebGL Development Build with Autoconnect Profiler enabled and run ... Read more
[iOS] PBXProject.AddFileToBuild method fails build when appending build ...
How to reproduce: 1. Open the attached 'PictureCrossAppendBuildIssues.zip' project 2. Switch platform to iOS 3. Build the Xcode proj... Read more
Implementations of HDRP CustomPass with serialized lists or custom types...
How to reproduce: 1) Open the attached project named "CustomPassVolume" 2) Open the InspectorIssue scene 3) Select the MainCamera in... Read more
[HDRP] Warning on clean project open: Shader warning in 'DofGather': use...
There is a warning on opening an empty project. Reproduction: 1) Delete Library (any HDRP project) 2) Open any scene 3) After comp... Read more
Green lightmap tint appears after creating a new URP template scene
To reproduce: 1. Create a new URP template; 2. Wait until lightmaps are baked. Expected result: the scene does not have a green ti... Read more
[GPU PLM] Radeon Pro denoiser runs out of memory and crashes the editor ...
Steps to reproduce: 1. Open any existing project 2. Navigate to the lighting window 3. Make sure that lightmapper is set to Progres... Read more
[2D] Sprite created with SpriteDataAccessExtensions is not dynamically b...
How to reproduce: 1. Open the project from the attached file "1271968.zip" 2. Open SampleScene 3. Go to Window > Analysis > Frame De... Read more
Selecting an item in a ListView while holding 'Shift' selects a range of...
How to reproduce: 1. Open the attached "case-1272856.zip" project 2. Go to Window -> ListViewExampleWindow 3. Select any item (for e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used