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Fixed in 2021.2.X

Votes

0

Found in

2021.1.25f1

Issue ID

1373286

Regression

Yes

Transform Z position of GameObject is reset to 0 in Play mode when the RigidBody 2D Interpolate is set to "Interpolate"

Physics2D

-

Transform Z position of GameObject is reset to 0 in Play mode when the RigidBody 2D Interpolate property is set to "Interpolate" or "Extrapolate"

How to reproduce:
1. Open the attached project "camera physics repro"
2. Open the scene "Show" (Assets/Scenes/Show.unity)
3. Enter Play mode
4. In the Hierarchy window, observe the GameObject "FollowCamera"

Expected result: "FollowCamera" Transform Position is at (55, 88.3, -13.85)
Actual result: "FollowCamera" Transform Position is at (55, 88.3, 0)

Reproducible with: 2021.1.25f1, 2021.1.28f1
Not reproducible with: 2020.3.23f1, 2021.1.24f1, 2021.2.0a1, 2021.2.2f1, 2022.1.0a14
Could not test with: 2019.4.32f1(Package errors when changing Editor versions)

Note: Setting the Interpolate property of the GameObject's Rigidbody 2D component to "None" fixes the issue

  1. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0a1

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