Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.1
Issue ID
1379403
Regression
No
HDR cubemaps are not compressed when switching platforms, and changing Lightmap Encoding settings
Steps to reproduce:
1. Make sure that you have Android and/or iOS platform support installed
2. Open "case1264654-BiRP-modified" project
3. Inspect one of the following HDR cubemap textures:
a. lightroom_14b
b. lightroom_14b_diffuse
c. lightroom_14b_specular
4. Take note of the encoding format they use
5. Switch to another editor platform (File > Build and Run > Switch Platform)
6. Navigate to Project Settings > Player > Lightmap Encoding
7. Change Lightmap Encoding preset for the selected platform
8. Select one of those textures again
9. Notice that at least one of them will no longer be compressed
Notes:
- Reproduces in: 2022.1.0a14
- Does not seem to affect LDR cubemaps and reflection probe cubemaps
- Deleting the library folder and reimporting the project fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (2022.1.X):
This is a corner case which is difficult to consistently reproduce. Given its low impact, we will be closing it as a Won't Fix.