Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.10
Issue ID
1108671
Regression
No
Crash on pqInit when passing NaN values to SpriteShapeController.Spline.InsertPointAt()
How to reproduce:
1. Open the attached project
2. Open the "SampleScene.unity" scene
3. Press Play
Actual result: Unity crashes.
Reproducible with: 2019.1.0a13, 2018.3.1f1, 2018.2.20f1, 2018.1.9f2.
Notes:
The crash happens on line "spline.InsertPointAt(0, new Vector3(nan, nan, nan));", nan_casuing_script.cs: 13.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Testing for invalid values such as NaN is potentially required on a number of APIs if we were to be tested for validity. This can be easily tested before calling the respective API.