Search Issue Tracker
Fixed in 2019.2.X
Votes
1
Found in
2017.4.1f1
2018.1.0f2
Issue ID
1083303
Regression
Yes
[Crash Handler] Standalone Build freezes at startup
Reproduction steps:
1. Open "3dTest.zip" project
2. Build Standalone player
3. Launch Build
Expected Result: Build launches
Actual Result: Build freezes
Fixed in: 2019.2.0a11
Reproduced with: 2018.1.0f2 and up
Did not reproduce on: 2017.4.1f1 and down
Note:
Could be related to Intel GPUs (Intel HD Graphics card 530 or 620)
Theoretically, removing Crash Handler resolves the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
Add comment