Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2017.4.17f1
Issue ID
1113139
Regression
No
[Android] AndroidJavaRunnable causes player to timeout/hang when quitting
Steps to reproduce:
1. Open attached project
2. Build & run on android device (development player)
3. Start profiling with Android Studio Profiler
4. In app click "Click me" button
5. in app click "Quit" button
6. See in profiler that it takes approx +10 seconds to stop running and timeout messages (see above) appear in logcat
7. Repeat but without clicking the "Click me" button and see that it stops running much quicker
Reproduced in: 2019.1.0a13, 2018.3.1f1, 2017.4.17f1, 2017.3.2f1
Fixed in: 2019.2.0a5, 2019.1.0b4, 2018.3.7f1, 2017.4.21f1
Tested device:
VLNQA00118, Google Pixel 2 XL (Pixel 2 XL), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00101, Samsung Galaxy Note8 (SM-N950U), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00138, Huawei P20 Pro (CLT-L29), Android 8.1.0, CPU: HiSilicon Kirin 970, GPU: Mali-G72
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2019.2):
Fixed in 2019.2a5 for new scripting runtime. Resolving as won't fix for the old Scripting Runtime (.NET 3.5). This was deprecated and removed in 2019.2.