Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2017.4.17f1
Issue ID
1113139
Regression
No
[Android] AndroidJavaRunnable causes player to timeout/hang when quitting
Steps to reproduce:
1. Open attached project
2. Build & run on android device (development player)
3. Start profiling with Android Studio Profiler
4. In app click "Click me" button
5. in app click "Quit" button
6. See in profiler that it takes approx +10 seconds to stop running and timeout messages (see above) appear in logcat
7. Repeat but without clicking the "Click me" button and see that it stops running much quicker
Reproduced in: 2019.1.0a13, 2018.3.1f1, 2017.4.17f1, 2017.3.2f1
Fixed in: 2019.2.0a5, 2019.1.0b4, 2018.3.7f1, 2017.4.21f1
Tested device:
VLNQA00118, Google Pixel 2 XL (Pixel 2 XL), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00101, Samsung Galaxy Note8 (SM-N950U), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00138, Huawei P20 Pro (CLT-L29), Android 8.1.0, CPU: HiSilicon Kirin 970, GPU: Mali-G72
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note (fix version 2019.2):
Fixed in 2019.2a5 for new scripting runtime. Resolving as won't fix for the old Scripting Runtime (.NET 3.5). This was deprecated and removed in 2019.2.