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Look dev causes "An asset is marked with HideFlags.Dont save but is incl...
To reproduce: 1. In a new project, open the Look Dev window 2. Build the project 3. After the build, observe the console Expected:... Read more
[NavMeshComponents] Picking another NavMesh Agent as destination while i...
Steps to reproduce: 1. Open attached Unity Project "SheepTagNavmesh.zip" 2. Load Scene "Testing" 3. Enter Play mode 4. Select a wer... Read more
Keys section under Preferences uses the light skin
Steps to reproduce : - create a new project - create an animation in the Project Browser - go to to Preferences - select Keys and n... Read more
.PSD image looks differently from .PNG when imported into Unity
To reproduce: 1. In a new project, import the two attached files (checkbox.png and checkbox.psd) 2. Observe the difference between ... Read more
ProcessMouseInWindow causes CPU spikes up to 4ms on Standalone builds
Steps to reproduce: 1. Download and open the attached project 2. Open the profiler 3. Build for Standalone 4. Launch the build in wi... Read more
[macOS] Could not load native macOS plugin linked to libmono.0.dylib in ...
When testing the upgrade to Unity 2017.1 from Unity 5.5.3p3, a native macOS plugin (https://github.com/gree/unity-webview) has stopp... Read more
Unity Package manager freezes on Starting server when proxy is enabled
Unity Package manager freezes on Starting server when proxy is enabled There is no ability to start Unity project if proxy is enabl... Read more
Unable to build standalone if Unity folder name contains slash
Unable to build standalone if Unity folder name contains slash To repro: 0. Rename Unity folder to "Unity/folder". 1. Start Unity... Read more
Transparent texture from Photoshop file has green background
To reproduce: 1. Download attached project "Test1.zip" and open in Unity 2. Open "testscene" scene Expected Result: "startNodeTest... Read more
All canvases in the Scene is being Rebuilt
There are large CPU spikes related to UI. While trying to track down the symptoms, User has found out that Canvas.BuildBatch encompa... Read more
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