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0
votes
Not Reproducible

TextMeshPro Text is being changed in every scene when checking outline f...

Package: TextMeshPro

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Nov 05, 2019

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Version/s: preview.1 - 3.0.0

To reproduce:1. Open the attached project 1196281.zip2. Check both scenes3. Notice that text in both scenes have the same outlines A... Read more

5
votes
By Design

[URP] Clear(color) and Draw Mesh methods called for each Sorting Layer

Package: 2D Render Pipeline

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Dec 11, 2019

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Version/s: 7.1.7

Reproduction steps:1. Open project in "MyRepro.zip"2. Open Scene "0a18.unity"3. Notice that UniversalRP-HighQuality is using 2D Rend... Read more

0
votes
Fixed

[OSX] Preset window loses focus when opening it continuously from a floa...

MacOS

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Jan 07, 2020

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Version/s: 2020.1.0a17, 2020.1.0a18

How to reproduce:1. Open any Scene in a new Unity project2. In the Hierarchy window, create a Terrain GameObject and select it3. In ... Read more

0
votes
Duplicate

Dropdown icon for "Padding" property doesn't work under "Rect Mask 2D" i...

uGUI

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Jan 08, 2020

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Version/s: 2020.1.0a15, 2020.1.0a18

Clicking on dropdown icon of Padding property for Rect Mask 2D doesn't expand however it expands when clicked on padding textPlease ... Read more

1
votes
Fixed

[Installer] [MacOS] Fonts are white in dark mode

MacOS

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Jan 08, 2020

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Version/s: 2019.3.0f4

In dark mode on MacOS fonts in Installers and DownloadAssistant are white which makes them invisible. To reproduce run DownloadAssis... Read more

0
votes
Fixed

[ProBuilder] Rotation value in UV Editor is not constrained to 360 which...

Package: Probuilder

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Jan 08, 2020

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Version/s: 4.3.0-preview.1, 4.2.1, 4.1.2, 4.0.2, 3.0.0

In Actions tab, Rotation value in UV Editor is not constrained to 360 which causes the Rotation slider handle to disappear, only on ... Read more

0
votes
Won't Fix

[HDRP] Planar reflection culling issues

Package: Scriptable Render Pipeline HD

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Jan 08, 2020

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Version/s: 8.0.0 staging

1) Change manifest to point to your SRP2) Open the scene PlanarCulling3) Select Main camera4) Gameobject -> Alight View with Sele... Read more

0
votes
Won't Fix

No compilation error is produced when attempting to use GLSL syntax in S...

Shaders

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Jan 08, 2020

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Version/s: 2017.4, 2020.1, 2020.1.0a18

Steps to reproduce:1. Open the attached project (case_1210102.zip)2. Double click on "CorruptedShader" in the Project tab3. Uncommen... Read more

0
votes
By Design

[Critical] Certain Shaders remain broken when an undeclared variable is ...

Shader System

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Jan 02, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.14f1, 2019.3, 2020.1

Reproduction steps:1. Create a new Project2. Create a new Unlit shader3. In the struct v2f add the following line "float3 test;"4. S... Read more

0
votes
Won't Fix

Build throws "One of the triangles is too large" when an object with "Me...

Physics

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Jan 07, 2020

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Version/s: 2019.3.0a9, 2019.3.0f1, 2020.1

How to reproduce:1. Open attached project "physics triangle edge too long.zip"2. In Inspector window, observe the "golemplains terra... Read more

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