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Open scene in play mode by double clicking on the scene in project window
- I loaded multiple scenes - Entered play mode - Double click on a scene in project window - Got a crash Expected: exit play mode a... Read more
[SpeedTree][Billboard] Billboard is cut after randomizing .spm model in ...
[Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor Steps to reproduce: 1. Open Unity; 2. Open attached ... Read more
[VCS] Unity 5.3: "ProjectSettings is modified" dialog frequently pops up...
The "Verify saving assets" option is useful for catching cases where the TFS Plugin silently fails to check out modified content. U... Read more
[SpeedTree][LOD] Billboard LOD level is renamed after adding .spm prefab...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'test.unity' scene; 3. Go to Assets -> FreeSpeedTrees in the Proje... Read more
“Negative ambient light” with HDR skybox artifacts in 5.3 is worse than ...
Default ambient lighting in Unity introduces “negative light” effects when the skybox has a huge dynamic range. See the following sc... Read more
Normal maps within procedural materials are suffering from very poor com...
Steps to reproduce: 1. Open project "754556.zip" 2. Open scene "ExampleScene" 3. In Game view, notice noise present on the wing of ... Read more
Animator gets stuck when interrupting a transition during animator.speed...
Steps to reproduce: 1. Open attached project and open 'Scene.unity' scene 2. Open animator window, start the scene and select 'Cube... Read more
Moving child from deleted prefab in hierarchy crashes Unity
How reproduce: 1. Create a new project 2. Create a game object with child in hierarchy 3. Make a prefab of it by dragging to the Pro... Read more
GI Bake fails when not enough RAM
Bake fails with not enough RAM. The attached project was successfully baked on Zbignev's 32 GBs machine. Also it succeeded on OSX w... Read more
Activation Guides and License window may contain link to Documentation
1. While opening Help from Manage License window I found that in case then internet is absent we have no ability to give user inform... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused