Search Issue Tracker

Fixed in 5.7.2



Found in [Package]


Issue ID




[LWRP][XR] Display in headset is Y-flipped when using single pass instancing.

Package: Scriptable Render Pipeline Lightweight


How to Reproduce:
1) Create a new project.
2) Add all necessary packages to run Lightweight RP 5.1.0. Do not add the Post Processing package.
3) Set the stereo rendering mode to Single Pass Instanced.
4) Build and Run.

Expected Results: The orientation and tracking of the display in the headset should be oriented with +Y up.
Actual Result: The display is oriented with -Y up.

Reproducible in Unity: 2019.1.0a11
Reproducible in LWRP: 5.1.0
Reproducible with: Rift, WMR, OpenVR

Also affects HoloLens in Single Pass.

  1. Response avatar

    Resolution Note (fix version 5.7.2):

    Internal case notes suggest that this was fixed sometime after 5.1.0; currently 5.7.2 is the earliest available LWRP package so this is the one I tested against today. I verified that this bug does not occur in Unity 2019.1.0f1 with Lightweight RP package version 5.7.2.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.