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Fixed in 5.7.2

Votes

1

Found in [Package]

5.1.0

Issue ID

1106683

Regression

Yes

[LWRP][XR] Display in headset is Y-flipped when using single pass instancing.

Package: Scriptable Render Pipeline Lightweight

-

How to Reproduce:
1) Create a new project.
2) Add all necessary packages to run Lightweight RP 5.1.0. Do not add the Post Processing package.
3) Set the stereo rendering mode to Single Pass Instanced.
4) Build and Run.

Expected Results: The orientation and tracking of the display in the headset should be oriented with +Y up.
Actual Result: The display is oriented with -Y up.

Reproducible in Unity: 2019.1.0a11
Reproducible in LWRP: 5.1.0
Reproducible with: Rift, WMR, OpenVR

Note:
Also affects HoloLens in Single Pass.

  1. Resolution Note (fix version 5.7.2):

    Internal case notes suggest that this was fixed sometime after 5.1.0; currently 5.7.2 is the earliest available LWRP package so this is the one I tested against today. I verified that this bug does not occur in Unity 2019.1.0f1 with Lightweight RP package version 5.7.2.

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