Search Issue Tracker
Fixed in 5.7.2
Votes
1
Found in [Package]
5.1.0
Issue ID
1106683
Regression
Yes
[LWRP][XR] Display in headset is Y-flipped when using single pass instancing.
How to Reproduce:
1) Create a new project.
2) Add all necessary packages to run Lightweight RP 5.1.0. Do not add the Post Processing package.
3) Set the stereo rendering mode to Single Pass Instanced.
4) Build and Run.
Expected Results: The orientation and tracking of the display in the headset should be oriented with +Y up.
Actual Result: The display is oriented with -Y up.
Reproducible in Unity: 2019.1.0a11
Reproducible in LWRP: 5.1.0
Reproducible with: Rift, WMR, OpenVR
Note:
Also affects HoloLens in Single Pass.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 5.7.2):
Internal case notes suggest that this was fixed sometime after 5.1.0; currently 5.7.2 is the earliest available LWRP package so this is the one I tested against today. I verified that this bug does not occur in Unity 2019.1.0f1 with Lightweight RP package version 5.7.2.