Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.5f1
Issue ID
1106267
Regression
No
Any inverse pinvoke from GoLang code on Linux will cause the process to crash
To reproduce:
1) Open attached project
2) Build and run for Linux Standalone
3) If it's 2018.3+, leave it for 5-10 mins
CRASH!
Reproduced in 2017.4.2f2, 2018.2.5f1, 2018.3.0b11, 2019.1.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Resolution Note (2019.2.X):
Not supporting Go plugins in Unity. Suggest golang not modify signal dispositions at start, which confuses bdwgc and results in heap corruption.