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Editor didn't recognize Audio files if file Created Data is greater than...
How to reproduce: 1. Create empty project file 2. Take any audio file (or generate one) and change file Created Date to greater than... Read more
Using CommandBuffer.SetRenderTarget with different color buffer and dept...
Steps to reproduce: 1. Open user's attached project and load "bug" scene 2. Set layout to "2 by 3" 3. Set Game view's aspect ratio t... Read more
Unity freezes on Play when both Base Input and Holo Lens Input scripts a...
To reproduce: 1. In a new project, create a new game object 2. Add Base Input and Holo Lens Input scripts to the new game object 3.... Read more
[WindowsMR] Unity repeatedly asserts when starting play-in-Editor withou...
Steps to reproduce: 1. Open the attached project 2. Open the default scene 3. Switch platform to Windows Store 4. Play the scene (wh... Read more
Player built on Unity 5.5 crashes when connecting with a profiler from U...
How to reproduce: 1. Create a new Unity project with Unity 5.5 2. Go to File --> Build Settings, check Development Build and Autoco... Read more
[Tizen][2018.2] Implement DisplayAttachDialog in Runtime\Misc\GiveDebugg...
See parent case https://fogbugz.unity3d.com/f/cases/948649/ Read more
[WSA] ComputeBuffer.SetData() amdComputeBuffer.GetData() return empty re...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 4. Open Visual St... Read more
[Cardboard][Android] Black screen when Cardboard application has Graphic...
To reproduce: 1. Download and open attached "CardboardBug.zip" project. 2. Build and run for any device which supports Cardboard. 3... Read more
[WSA] Unity does not add System.IO as a reference assembly when IL2CPP
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 4. Observe the Co... Read more
[iOS] ios11 (iPhone) Build crash in Unity 2017.2 when launched in landsc...
Builds containing Unity ARKit Plugin (https://www.assetstore.unity3d.com/en/#!/content/92515) crashes if device is in landscape mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- Error "InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings." is present when using UI Toolkit and New Input System
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit
- [Linux] The mouse wheel input is inverted when scrolling in the Build
- TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used