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Crash after exiting play mode with multiple scenes and separate lightmap...
Crash occurred when exit play mode while multiple scenes was loaded which were baked together first and then separate. Repro: -Ensu... Read more
[Surface] "Bake all" bakes only currently selected object if first you b...
To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane(1) 4. Bake 5. Clear 6. Bake all 7. Notice that only this obj... Read more
AtomicStack::Pop() crash after switching window focus
Steps to reproduce: 1. Download and import attached project "login.zip" 2. Open and play scene "Server" 3. Notice that another comma... Read more
[Camera] Frame delay when rendering Camera into texture manually (cam.Re...
To reproduce the issue follow the steps: 1. Open "1FrameDelay" scene 2. Attach a script debugger to the "RenderToTexture.cs" file 3.... Read more
CanvasScaler does not update scale on the first frame
To reproduce: 1. Open attached project 2. Open "canvas_scaler" scene 3. Open Game window 4. Click pause and then Play 5. Notice that... Read more
Lighting Data incompatible between Windows and OSX
To reproduce: 1. Open attached project 2. Bake it on Win (OSX) 3. Open it on OSX (WIN) 4. Notice that there is no lighting and loads... Read more
Android 5.0 after building a project touch position is only recorded dur...
Reproduction steps: 1) Build attached project using unity 5.3.0p1 and run it on android 5.0 device. 2) Do not touch splash screen, o... Read more
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerD...
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerDLL classes Read more
[MSE] GameObject duplication on moving joint-referenced GO to another scene
1. What happened If you have a Physics joint referencing another GameObject in the same scene, and then move the GameObject to a se... Read more
Cancel on "Save Scene" dialog while BakeMultipleScenes hangs building wi...
- Sellect scenes 1,2,3 and multibake it from the menu (Build->Bake Multiple levels) - Scene 3 should be loaded after build - In Ligh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused