Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a6
2018.3.0b7
2019.1.0a1
Issue ID
1096426
Regression
Yes
Dragging prefab into a custom package does not refresh Asset Database
Steps to reproduce:
1. Create a new project
2. Create a custom package folder in Packages
3. Drag a gameobject into the package folder through the project window
Expected result: gamobject instantly appears as an asset in the project window
Actual result: this action does not refresh Asset Database and thus it does not appear until you manually refresh
Reproduced on 2018.3.0a6, 2018.3.0b11, 2019.1.0a10
Not reproduced on 2018.3.0a5
Regression introduced in 2018.3.0a6(introduction of new prefabs)
Verified FIXED 2018.3.2f1, 2019.1.0a13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment