Search Issue Tracker

Not Reproducible

Fixed in 2018.3.X

Votes

0

Found in

2018.3.0b9

2018.3.0b12

Issue ID

1103396

Regression

Yes

[Terrain] Progressive lightmap baking spams the console with errors when trying to bake a lightmap for overlapping terrains

Terrain

-

Repro steps:
- Downlaod attached project from the comments section;
- Open 't1' scene
- Go to Lighting window, make sure the baking is set to either progressive GPU or CPU
- Bake lightmap
- after a few seconds, the console will be spammed with these errors:

Assertion failed on expression: 'numChunksInX * numChunksInY == numChunks'

Assertion failed on expression: 'computedAtlassingData.GetAtlasIdFromInstanceHash(hash) == atlasId'

Reproduced in: Unity 2018.3.0b12, 2018.3.0b9

Cannot reproduce in: Unity 2018.2, 2019.1.0a10, 2018.3.0b8

Comments (2)

  1. samsunrock266

    Jul 31, 2019 11:29

    Every windows operators are need to know about the synchronization because they http://syncsettingswindows10.com will be helping to make secure your device setting and more than useful function are available in sync setting.

  2. Gustard

    Jun 17, 2019 10:53

    I now have this same issue, ver. 2018.3.11f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.