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Votes

0

Found in

2019.1.0a10

Issue ID

1103144

Regression

No

[PostProcessing] [Mobile] [Gles2] Bloom effect gives way too bright output

Mobile

-

Steps to reproduce:

1) Download attached project and open in Unity
2) Make sure Graphics API is set to Gles2
3) Build and Run project on a device
4) Select effects in that order: Bloom, Grain, LensDistortion, Vignette
5) Click on Run! button
Observe: Screen will be way too bright

Expected result: This effect should not be that bright

Reproduced with:
2018.3.0b12, 2019.1.0a10

Devices under testing:
VLNQA00216 Razer Phone 2*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 630
VLNQA00175 Samsung Galaxy Note9, OS:8.1.0, CPU:arm64-v8a, GPU:Mali-G72
VLNQA00212 iPhone Xs, SoC: A12, iOS: 12.0

  1. Resolution Note (2019.2.X):

    Looks the same in the editor and on the device using GLEs 2 or 3.
    Bloom intensity was set to 35 in the profile. This sounds like a good parameter for simulating a nuke.

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