Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.12f1
Issue ID
1090329
Regression
No
Horizontal Layout Group and Vertical Layout Group "Child controls size" fields are mislabelled
How to reproduce:
1. Create a new project and in the Hierarchy Window create an empty game object
2. Add a "Horizontal Layout Group" component to it
3. Create another empty game object as a child to the previous one
4. Click on the parent object and in the "Child controls size" field tick the "Width" setting on
5. Click on the child and observe that Its Width is now locked
Expected result: From the way the label is phrased the child would have control of Its Width but not Its Height
Actual result: The child object's Width is locked - the complete opposite of what the field label says
Reproduced in: 2019.1.0a10, 2018.3.0b12, 2018.2.17f1, 2018.1.9f2, 2017.4.16f1
Note: This label was phrased correctly in the old version (5.6 and older). Changing it back to "Control Child size" would fit the functionality better
-
subhamdachiever
Jan 24, 2019 15:02
If you use a nested horizontal group and try to add elements to the inner one it doesn't update and you see the elements overlaping once you disable and enable it works
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2019.1):
Horizontal and Vertical Layout Group "Child controls size" property has been renamed to "Control Child size" for more clarity.